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Inventing the Future of Games

Computer games are evolving. Where once there were 8-bit graphics and quarter-fed arcade machines, now there are interactive 3-D graphics and smart phones. Innovations like the Wii, Move and Kinect have changed perceptions of the physicality of computer gaming, while games like The Sims, Flower and Dance Central have challenged what a game can be. Yet there are still boundaries to be pushed and questions to be answered. Inventing the Future of Games is a full-day symposium gathering some of the brightest minds of academia and industry in sessions to discuss the advancement of game design and technology. The symposium, which starts at 8:30 a.m. at the India Community Center in Milpitas, Calif., will feature keynote speeches by Sims creator Will Wright, Linden Lab CEO Rod Humble, and Michael Mateas, co-creator of Facade and the director of UC Santa Cruz Center for Games & Playable Media. The four sessions, done in two parallel tracks, will explore the relationship between games and cinema, making self-generating games, the future of culture, and creating new forms of character and dialogue. Session speakers include Jordan Mechner, Emily Short, Ian Bogost, Tracey Fullerton, Robin Hunicke, Noah Wardrip-Fruin, Marilyn Walker, Arnav Jhala, and Jim Whitehead.

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