Business & Tech
Connecticut Collects $1.7 Million From Online Gaming And Betting
Sports betting and online gaming have generated more than a million for the state coffers in the early stages.

HARTFORD, CT — Gov. Ned Lamont Wednesday announced that the state of Connecticut has collected about $1.7 million during the first month of legalized online gaming and sports wagering.
Connecticut sports books and online gambling emerged with a soft launch on Oct. 12. Between the soft launch through Oct. 31, the state collected approximately $513,000 from sports wagering and $1.2 million from online casino gaming, Lamont said.
The money will be deposited into the state’s general fund, he said.
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"This first revenue collection for our state reinforces the process and approach by my administration when it came to ensuring our sports betting and iCasino platforms worked seamlessly for consumers,"Lamont said. "We worked tirelessly with our casino and state partners to ensure Connecticut consumers would have positive user experiences across platforms and that is exactly what these results illustrate. We’re off to a great start with this new gaming marketplace and we’re looking forward to years of success."
The payments and other related data have been published onto the Connecticut Department of Consumer Protection’s website at portal.ct.gov/DCP/Gaming-Division/Gaming/Gaming-Revenue-and-Statistics.
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Lamont said the data will continue to be published monthly as payments are due on the 15th of each month. The data used in each calculation can be found by clicking the "view source data" link in the bottom corner of each chart on the website, he said.
The rules stipulate that the payment due to the state is 13.75 percent of gross gaming revenue for sports wagering, and 18 percent for online casino gaming until 2026 when it will increase to 20 percent. The state does not collect payments on sports wagers placed on tribal lands.
Retail sports wagering through the Connecticut Lottery began on Oct. 25.
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